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Sony PS Vita

PlayStation Vita


The PlayStation Vita (プレイステーション・ヴィータPureisutēshon Vīta?, officially abbreviated PS Vita) is a handheld game console manufactured and marketed by Sony Computer Entertainment.[15] It is the successor to thePlayStation Portable as part of the PlayStation brand of gaming devices. It was released in Japan and parts of Asia on December 17, 2011[1], in Europe, North America, South America and Singapore[16] on February 22, 2012[4][3], and in Australia on February 23, 2012.[5] It primarily competes with the Nintendo 3DS, as part of the Eighth generation of gaming.

A limited edition was released in North America on February 15, 2012 a week earlier than the official launch with the 3G model of the device (Wi-Fi model in Canada), the game Little Deviants, a limited edition carry case and a 4GB memory card.[2] The handheld includes two analog sticks, a 5-inch (130 mm)OLED[17] multi-touch capacitive touchscreen, and supports Bluetooth, Wi-Fi and optional 3G. Internally, the Vita features a 4-core ARM Cortex-A9 MPCoreprocessor and a 4-core SGX543MP4+ graphics processing unit, as well asLiveArea software as its main user interface, which succeeds theXrossMediaBar.[10]


History[]

[edit]Pre-announcement[]

Rumors of a true successor to the PlayStation Portable came as early as July 7, 2009 when Eurogamer reported that Sony was working on such a device, which would utilize the PowerVR SGX543MP processor and perform at a level similar to the original Xbox.[19]

In addition on July 7, 2010, a report by the Wall Street Journal revealed that a new portable device is currently in development by Sony and that it "shares characteristics of game machines, e-book readers and netbook computers".[20]Prior to its announcement by Sony Computer Entertainment, several sites such as Kotaku,[21] VG247,[22] MCV[23] and IGN,[24] as well as the senior vice president of major video game publisher Electronic Arts[25] and Nikkei[26] had confirmed that the handheld existed. Shuhei Yoshida, President of Sony Computer Entertainment Worldwide Studios, had admitted in an interview that they were indeed developing new hardware in the PlayStation family of gaming devices.[27] Development kits for the handheld had reportedly already been shipped to numerous video game developers including both first-party and third-party developers.[28]

On November 17, 2010, VG247 released pictures of an early prototype version of the PSP successor showing a PSP Go-like design along with two analog sticks, two cameras and a microphone. The source of the pictures said that the pictures were of an older prototype version that had overheating issues, and that the design had subsequently been changed to that more similar of the original PlayStation Portable device.[22] Kotaku and IGN corroborated the story, also claiming that the pictures were legitimate.[24][29]

The device was supposedly unveiled internally during a private meeting during mid-September held at Sony Computer Entertainment's headquarters in Aoyama, Tokyo.[21] Shuhei Yoshida, President of Sony Computer Entertainment Worldwide Studios, revealed in an interview with UK video game magazine, Develop that when Ken Kutaragi left Sony Computer Entertainment, the new CEO, Kazuo Hirai, told him to engage SCE Worldwide Studios in the development of the next PlayStation. Yoshida also said that developers were present at the meetings from the very beginning when SCE was developing new hardware, and that SCE had to constantly keep talking with Worldwide Studios developer when developing the new hardware.[27] Further confirmation came on September 16, 2010, during an interview at PAX 2010, Mortal Kombat Executive Producer Shaun Himmerick revealed a successor to the PSP, referring to it as the "PSP2" and stating "...we have a PSP2 in the house and we're looking at the engine, like what can it support. Always a big thing for us is the performance. We're running at 60 fps, what can we do and do we have to build all the art assets over. We're definitely looking at them. PSP2 looks like it's a pretty powerful machine."[30][31] When asked about the PlayStation Portable successor during the Tokyo Game Show 2010, Shuhei Yoshida, said that he could not answer the question though he noted that "Personally, I cannot see Sony not making another portable gaming device."[32] On November 2, 2010 senior vice president of Electronic Arts, Patrick Soderlund, confirmed that he had seen the PlayStation Portable successor when asked about it in an interview though he could not divulge more details.[25][33][34] On December 22, 2010 Sony Computer Entertainment CEO, Kazuo Hirai, answered questions about a potential successor to the PlayStation Portable in an interview with The New York Times, saying that they would impress gamers in the handheld market by using a combination of touch screens and buttons rather than touch screen-only games on competing platforms such as the iPhone and iPod Touch.[35] {C}[1][2]Kazuo Hirai holding a PlayStation Vita prototype at PlayStation Meeting 2011The device, then known by its codename Next Generation Portable (NGP for short), was announced on January 27, 2011 at the "PlayStation Meeting" in Japan by Sony Computer Entertainment president Kazuo Hirai.[36] The last time the name "PlayStation Meeting" had been used was in 2005 where Sony outlined the launch plans for the PlayStation 3.[37] In addition, MCV claimed that Sony has told publishers that the device would be "as powerful as the PlayStation 3". Sony later denied this, with the SCEA platform research manager stating "Well, it's not going to run at 2 GHz because the battery would last five minutes and it would probably set fire to your pants".[38] Sony also revealed that the device would be using a mix of retail and digital distribution of games and that Sony would gradually reveal more details during Game Developers Conference2011 and E3 2011.[23]

===[edit]Post-announcement===

On June 6, 2011 at E3 2011, Sony announced the name of the device would be PlayStation Vita along with release and pricing information.[15][39] The name was chosen because "Vita" means "Life" in Latin. The portable itself enables a combination of augmented realitygaming and social connectivity, along with the "Near" and "Party" services.

At the Game Developers Conference 2011, Sony revealed some details about the Vita cards during their Next Generation Portable panel. Another storage option, "Removable Memory", was also revealed to be available for the PlayStation Vita. Sony also said it's implementing a "single submission for both formats" to streamline the process of getting games approved for both card-based and downloadable releases.[40]Additionally, it was announced that only 3 of the 4 symmetrical CPU cores will be available to applications[41] along with two cameras feature, face detection, head detection and head tracking capabilities.[42] Following the Tokyo Game Show, Sony World Wide Studios president Shuhei Yoshida confirmed that the console would be region-free.[43]

Sony's Japanese arm told The Wall Street Journal that earlier reports—including those by SCEA president Jack Tretton—suggesting thatJapan's recent earthquake would delay the release of the PlayStation Vita in some territories were outright "wrong". Sony representative Satoshi Fukuoka said he expects "no impact from the quake on our launch plan".[44][45]

In August 2011, Sony confirmed that the system would be released by the end of 2011 in Japan but not until "early 2012" in European and North American regions.[dated info][46] In October 2011, Sony announced that the system would be released on February 22, 2012 in Europe and North America.


Hardware[]

The device features a "super oval"-shape similar to the design of the original PlayStation Portable, with a 5-inch (130 mm) OLED capacitivetouchscreen in the center of the device.[26] The device features two analog sticks (unlike the PSP which features only a single analog "nub"), a D-pad, a set of standard PlayStation face buttons ([3], [4], [5] and [6]), two shoulder buttons (L and R), a PlayStation button and Start and Select buttons. Internally, the device features a quad-core ARM Cortex-A9 MPCore processor (3 of the 4 cores are usable for applications)[41]and a quad-core GPU SGX543MP4+. The device also features a rear touch pad, two cameras (a front and a rear), stereo speakers, microphone, Sixaxis motion sensing system (three-axis gyroscope, three-axis accelerometer), three-axis electronic compass, built-in GPSreceiver (only for the 3G version) as well as Wi-Fi, 3G, and Bluetooth 2.1+EDR connectivity.[10][18][14][26][47] The two cameras feature the abilities of face detection, head detection, and head tracking. It also allows for customization and personalization.[42][48] The PlayStation Vita has 512 MB of system RAM and 128 MB of VRAM.[11][12] The amount of RAM allows cross-game chat to be used on the system.[12]

The PlayStation Vita has been released as two different versions: one with 3G support, and a cheaper version without 3G support.[49][50] The 3G service has been partnered with NTT DoCoMo in Japan, AT&T in the US and Vodafone in Europe and Australia.

Unlike the PSP-2000 and PSP-3000, the PS Vita does not have video output capabilities or a removable battery. Sony also confirmed during TGS 2011 that the battery would last 3–5 hours of gameplay (no network, no sound, default brightness level), 5 hours of video, and up to 9 hours of music listening with the screen off.[51] An external battery option was announced in an interview by SCEA Worldwide Studios President Shuhei Yoshida.[52] PS Vita is equipped with a storage media slot in addition to the PS Vita card slot, so that users can choose their memory capacity based on their use.

[edit]PlayStation Vita card[]

[7][8]PlayStation Vita card: the replacement for the UMDSoftware for the PlayStation Vita is distributed on a proprietary flash memory card called "PlayStation Vita card" rather than on Universal Media Discs (UMDs) used by the original PlayStation Portable.[18][53] The size and form factor of the card itself is very similar to an SD card. Some media applications and games require a proprietary PlayStation Vita memory card inserted to be used.[54] 5–10% of the game card's space is reserved for game save data and patches.[40]

[edit]PlayStation Vita memory card[]

[9][10]PlayStation Vita memory cardThe PS Vita is incompatible with standard memory cards, and instead stores data on proprietary PS Vita memory cards, which are available in sizes from 4 GB to 32 GB.


Software[]

[edit]System software[]

Main article: PlayStation Vita system software[11][12]LiveArea, the user interface for the VitaUnlike the PSX DVR, PSP and PlayStation 3, the PlayStation Vita does not use theXrossMediaBar interface. Instead it uses a touchscreen-based UI dubbed LiveArea, which includes various social networking features via the PlayStation Network.[18] At launch the PlayStation Vita web browser will not support the proprietary Adobe Flash. However HTML5, Cookies and Javascript will be available.[55]. Sony also has put in the PlayStation Vita official Recovery Menu.[56]

[edit]Games[]

Further information: List of PlayStation Vita games[13][14]Tales from Space: Mutant Blobs Attack is one of the highest rated Vita launch titles, according to Metacritic. It is only for sale in the PSN Store.[15][16]An example of a PS Vita game cover. This one shows Wipeout 2048.There were 25 launch titles for the Vita, as shown on the table below:

Launch title Developer Publisher(s)
Tales from Space: Mutant Blobs Attack Drinkbox Studios Drinkbox Studios
Rayman Origins Ubisoft Montpellier Ubisoft
Super Stardust Delta Housemarque Sony Online Entertainment
Uncharted: Golden Abyss SCE Bend Studio Sony Computer Entertainment
Everybody's Golf 6/Hot Shots Golf: World Invitational Clap Hanz Sony Computer Entertainment
BlazBlue: Continuum Shift Extend Arc System Works
Lumines: Electronic Symphony Q Entertainment Ubisoft
Wipeout 2048 Studio Liverpool Sony Computer Entertainment
Virtua Tennis 4: World Tour Edition SEGA-AM3 Sega
Hustle Kings VooFoo Studios Sony Computer Entertainment
Escape Plan Fun Bits Interactive Sony Computer Entertainment
FIFA Football/Soccer EA Sports Electronic Arts
Ultimate Marvel vs. Capcom 3 Capcom, Eighting Capcom
Ninja Gaiden Sigma Plus Team Ninja Tecmo
Touch My Katamari Namco Bandai Games Namco Bandai Games
Dynasty Warriors Next Omega Force Tecmo Koei
F1 2011 Sumo Digital
ModNation Racers: Road Trip SCE San Diego Studio Sony Computer Entertainment
Little Deviants Bigbig Studios Sony Computer Entertainment
Army Corps of Hell
Shinobido 2: Tales of the Ninja Acquire
Michael Jackson: The Experience Ubisoft Montreal (PS3, Xbox 360)Ubisoft Paris (Wii)Ubisoft São Paulo(DS/PSP)Ubisoft Quebec (PC, Mac OS X) Ubisoft, Triumph International
Reality Fighters Novarama Sony Computer Entertainment
Asphalt: Injection Gameloft Ubisoft
Dungeon Hunter: Alliance Gameloft, Ubisoft

Most games are distributed by the PS Vita card and are sold in stores, while some games, such as Tales from Space: Mutant Blobs Attack,Super Stardust Delta and Escape Plan, are distributed online and can only be purchased from the PlayStation Store.

Not all of the games here run on the maximum resolution the screen can offer, some of the games that can run on the full screen resolution are Wipeout 2048 and Rayman Origins

In addition, several third-party studios showcased technology demos of the device by exporting existing assets from their PlayStation 3counterpart and then rendering them on the device. Some of the games that were demonstrated include Metal Gear Solid 4: Guns of the Patriots, Yakuza: Dead Souls, Killzone 3, and Lost Planet 2. Monster Hunter Portable 3rd was also demonstrated to be running on the device to showcase the device's backwards compatibility with downloadable PlayStation Portable titles, which was also shown to be compatible with the PlayStation Vita's additional analogue stick.[57] Unlike the PSP, the PlayStation Vita comes with Trophy support for games.[58][59]

The device will also be backwards compatible with most PlayStation Portable downloadable titles, PlayStation minis, PlayStation Suitegames, videos, and comics from the PlayStation Store.[59]

[edit]Applications[]

At Gamescom 2011,[60] Sony announced that Facebook, Skype, Netflix, Twitter and foursquare would become available via the PlayStation Store. With the exception of Skype these have since become available to download.

Additional applications available for download include Music Unlimited[61] and Flickr.[62]


Features[]

[edit]Cameras[]

The device has two (front and rear) 0.3 megapixel cameras with a 640×480 (VGA) resolution at 60 FPS.[63]

[edit]Backward compatibility[]

The device is backwards-compatible with most PlayStation Portable games, digitally released on the PlayStation Network via the PlayStation Store.[64] PS One Classic titles are not compatible at the time of release.[65] The Vita's dual analog sticks are supported on PSP games, and the right stick can be set to mimick either the D-buttons, the left stick, or the face button cluster of the original PSP system.[66] The graphics for PSP releases are up-scaled, with a smoothing filter to reduce pixelation.[67]

[edit]Accessories[]

A variety of accessories have been made available at launch for the PlayStation Vita like cases for the system and PS Vita game cards, in-ear headset with mic, docking cradle, screen protecting film, memory cards and a starter accessory pack which includes a case, earphones, and a cleaning cloth for the screen.[68]

Reception[]

[edit]Sales[]

On December 17, 2011, the PlayStation Vita launched in Japan with around 325,000 units sold in the first few days. Sales dropped 78% in the second week ending on December 25, 2011 to 74,000 units sold.[69] PlayStation Vita sales continued to drop in subsequent weeks, reaching low of under 14,000 units in the 9th week ending February 15, 2012.[70] During the week of February 13, the PS Vita reached its lowest sales for a week in Japan, with only 12,309 units being sold, being behind its predecessor, the PSP (with 14,824).[71] After its global release, Sony announced on February 28, 2012 that the Vita had sold 1.2 million units worldwide, in addition to 2 million game units.[72] As of June 29th, 202 the Vita has sold 2.3 million hardware units and 3.7 million software units

[http://www.vgchartz.com/weekly/41077/Global/].

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Courtesy[]

The wikipedia article http://en.wikipedia.org/wiki/PS_Vita

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